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Portfolio Home

I've worked on a lot of different projects! Scroll down to check out all the categories and click on the buttons to view information about an individual project (will be taken to another page).

Featured

Projects or roles I'm really proud of, or recently completed and want to show off. 

Immersive Experience Developer

2017. Designing puzzles and making props for Escape Rooms!

Pixie Dust

Student Team Project, Digital. Created with Unity.

A 2.5D platformer where the player is a tiny fairy who can teleport through small spaces.

I was the Lead Designer and Producer. Larger team.

Betrayal at the House on the Hill: Widow's Walk 

Team Project, Board Game. Contributed during my Internship with Lone Shark Games.

Product and image of product is owned by Avalon Hill Games.

 

This page is only about how I contributed and what I learned.

Sound of the Rain

Student Team Project, Digital. Created in a custom engine.

Solve physics puzzles to create layered music tracks.

I was the Lead Designer and Producer. Very small team.

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The World of Maj

Tabletop Roleplaying system, Solo project, Student work. 

A tabletop RPG for players who love Wizards and spellcasting classes!

I created this as my final project for a college class on Tabletop Roleplaying Games!

Solo Work

Small games or prototypes that I worked on all by myself, start to finish.

Gravity Contractor

Solo Student Project. Made with Unity.

3D Spatial Puzzles with a bit of physical challenge.​ 

Attack ships with gravity-bending orbs. 

Complete jobs to earn money and pay off your debt on time.

Tundra

Solo Student Project. Made with Unity.

2.5D Non-verbal Narrative Experience. 

You have joined a hunting party to fight a terrible threat, when your persistent younger brother decides to tag along.

Ninja Trainer 9000

Solo Student Project. Made with Zero Editor (DigiPen's in-house engine). 

2D falling object dodger with a cartoony eastern theme.

Survive as long as you can to unlock new skills and become the ultimate ninja master.

Team Efforts

Games I've worked on with multidisciplinary teams of varying sizes. Sometimes I've led them.

DigiPen Outbreak

Student Club/Event. Small-to-mid-sized team.

Live-Action Zombie Apocalypse Alternate Reality Game, played with foam dart blasters. 

I was the Designer & Executive Producer, and am still an active developer.

From Where She Dreams

Student Team Project, Digital. Built in a custom engine.

2D Point and Click Narrative Adventure.

 

I was the Level Designer.

Skills Showcase

Work galleries meant to prove the abilities I say I have on my resume.

Writing Samples

To get a feel for my writing style - though my writing on other areas of the site can do this too. 

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