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Working on Escape Rooms as an

Immersive Experience Developer

I was hired as an "Immersive Experience Developer" by Epic Team Adventures (or ETA), to help build their escape rooms and design the puzzles inside them. 

During my time there I helped bring four new puzzle room adventures to life:

- Room 25 Live!

- Storybook Legends: Excalibur 

- The Enigma Box: Dead Man's Chest

- Storybook Legends: The Raven and the Red Death

Developing an escape room is a multidisciplinary process; I worked on prop-making and puzzle design most of the time, as those two areas tend to work hand-in-hand for escape rooms. ​​

After a room was released, I helped run the rooms for our customers, remaining present in the puzzle space to provide hints and other assistance our customers might need. Being present as they solved also provided a great source of live feedback, which we used to develop revisions for issues or general improvements to the room. 

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