

Highlighted Student Work
Heads up: I am still rebuilding the individual pages for this content. Still making decisions on what projects I even want to keep!
Pixie Dust
2016, 2.5D platformer, Unity. Team Project, Lead Designer. 3D level design prototypes, 2.5D level design requirements, combat design.

Outbreak
2014 & 2015, Live Action Roleplaying Events, Extracurricular Team Projects. Encounter design, narrative design, graphic design.

Gravity Contractor
2016, Solo Project in Unity. 3D Spatial Puzzler with gravity well mechanics and a skill rating system.

Sound of the Rain
2015, 2D Music Puzzle Game, Custom Engine. Team Project, Lead Designer. Puzzle Design, Partial contributions made to UX/UI design.

From Where She Dreams
2014, 2D Point and Click Puzzle, Team Project. Puzzle Design, 2D Level Design.

Tundra
2016, Solo Project in Unity. 2.5D Narrative Experience, projects were disallowed from using humanoid characters or text in order to convey their story to players.



