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Highlighted Student Work

Heads up: I am still rebuilding the individual pages for this content. Still making decisions on what projects I even want to keep!

Pixie Dust

2016, 2.5D platformer, Unity. Team Project, Lead Designer. 3D level design prototypes, 2.5D level design requirements, combat design.

PixieDust_Gameplay_Level1.png

Outbreak

2014 & 2015, Live Action Roleplaying Events, Extracurricular Team Projects. Encounter design, narrative design, graphic design.

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Gravity Contractor

2016, Solo Project in Unity. 3D Spatial Puzzler with gravity well mechanics and a skill rating system.

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Sound of the Rain

2015, 2D Music Puzzle Game, Custom Engine. Team Project, Lead Designer. Puzzle Design, Partial contributions made to UX/UI design.

SoundOfTheRain_3.jpg

From Where She Dreams

2014, 2D Point and Click Puzzle, Team Project. Puzzle Design, 2D Level Design.

FromWhereSheDreams_1_hires.jpg

Tundra

2016, Solo Project in Unity. 2.5D Narrative Experience, projects were disallowed from using humanoid characters or text in order to convey their story to players.

Tundra_Screenshot.png

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